User Rating: 5 out of 5
Review title of GameFreak227just like on the GameCube
the people that complained about the controls OBVIOUSLY didn't play on the GameCube. The C Stick didn't aim, and you couldn't knife while running. THIS PORT IS IDENTICAL TO THE GameCube. change your controls to type III or II if you want the GameCube memories. The game NEVER allowed you to shoot while walking, not even on the PS2 version or Wii port. you have to stop to aim, you turn by holding right or left. back A turns you around fast. some of the bad reviews must have been thinking this was Res 5 or Call of Duty, because this port and the original on GameCube NEVER let you run diagonaly. This 'remake' is exactly as i expected, and the new graphics are amazing. I didn't, and you shouldn't, expect it to be a ground up remake. This game is EXACTLY as i remembered it on GameCube, aside from better graphics. ONE COMPLAINT I'VE FOUND! in the beginning village on gamecube there was a chainsaw lady. it was gone in this remaster :(, although its the only unoriginal/easier thing thus far.
It is made from meat. It is from java. Carrot contents Vitamine. It is kind of food.
License to Drive
Another first for RE4: controllable vehicles. Part of the demo we saw showed Leon zooming around on a fishing boat, fighting a giant sea creature with a harpoon. Later, he was knocked into the water, demonstrating his new swimming ability. Apparently, the boat isnt the only thing you can drive, either. Yes, there will be other vehicles, says Producer Kobayashi, but Im not tellin you what they are yet!
Grab the eagle key. Sigh. Stick the square-shaped crank into the square-shaped hole. Yawn. Use the blue key card. What, another cratepushing puzzle?
Sure, weve loved each new zombie-filled Resident Evil adventure (not including the Survivor light-gun games of course let us never speak of them again). But even fans would agree the series hasnt changed much over the past eight years, right down to the obligatory self-destruct-countdown final boss battle. Hell, even the games creators will admit it. Some gamers might say, Hey, its just another in the Resident Evil franchise. .its nothing new, says Producer Hiroyuki Kobayashi, himself a veteran of the series since RE2. So we asked, How do we call the gamers back again? To do that, we have to change.
And change they have for Resident Evil 4, due this fall exclusively on GameCube. Just take a look at these screens and a couple big differences should be immediately obvious: fully 3D graphics and a whole new view of the action. The camera has shifted from its usual detached third-person perspective to an over-the-shoulder or first-person view, your choice. Either allows precision aiming (especially with a laser-sight-equipped pistol), which in turn opens up a whole new field of gunplay gameplay. If you shoot an enemy in the head, itll stun him, says Kobayashi. Shoot him in his knee once and he'll bend over and hold it; shoot his knee again and hell fall. Enemies will carry axes and other weapons you can shoot their hands to make them drop their weapons.
Let S Play Resident Evil 4
Wait a zombies carrying weapons? Thats another big change for RE4: no zombies. Zombies are slow and a bit dumb, says Kobayashi. You canlt expect much from a zombie. But these new enemies are smart. They can use weapons, plan strategies to surround [you], and move a lot more quickly. So exactly who or what are these new enemies? Possessed people? Homicidal lunatics? We don't know, and Capcom isnt saying, but whatever they are, its clear theyre smarter than our old flesheating adversaries. In the short demo we played, these angry villagers dodged attacks, threw sickles, brandished chain saws even set up ladders to climb into a house Leon (RE4s main playable character) had barricaded himself in. At one point, as Leon sat in a tower picking them off, the new bad guys bombarded him with Molotov cocktails.
Other alterations and additions controllable vehicles, booby traps, a context-sensitive action button round out this rethinking of RE Could all these changes possibly mean that, for the first time ever, a Resident Evil game wont end with a self-destruct-countdown boss battle? Kobayashi smiles, Of course I cannot tell you the ending of the game. After effects free.
Playing through the Resident Evil 2 Remake “One Shot” thirty minute demo on the PC/Steam version. I was able to make it a pretty good chunk of the way in, where puzzles started showing up all over the place. I decided I was only going to play this once, despite being able to download it on the Xbox One and the PlayStation 4. One run was all I needed to play, as I wait for the full game release and to stream it on my Twitch channel in two weeks! I definitely cannot wait, as this game looks and feels amazing!